Artifact 05215b0c50e46be400e15c661a92b5ec8fb7f4035b227ac5d4c01fbdcbc486fc:
- File
internal/merge/strategy.go
— part of check-in
[f5744359d3]
at
2026-04-19 16:30:54
on branch trunk
— Initial open source release
libfossil is a pure-Go implementation of the Fossil SCM, reading and writing the same .fossil SQLite repository format as upstream Fossil.
This is the first public release of code that previously lived in a private repository. The module path is github.com/danmestas/libfossil and the binary is named libfossil to avoid $PATH collisions with upstream fossil.
Included: - Repo lifecycle (create, clone), checkout/checkin, timeline, merge, diff, annotate, shun, tag, branch, bisect, stash, undo/redo - Sync-over-HTTP protocol (client and handler) - Two SQLite drivers: modernc (pure Go, default) and ncruces (wasm-capable) - Observer interfaces (SyncObserver, CheckoutObserver) with an optional OpenTelemetry implementation in observer/otel (separate submodule) - Deterministic simulation testing harness with BUGGIFY fault injection - Kong-based embeddable CLI under cli/ and a standalone binary under cmd/libfossil/ (user: [email protected], size: 1076) [annotate] [blame] [check-ins using]
package merge import libfossil "github.com/danmestas/libfossil/internal/fsltype" // Strategy merges three versions of content. type Strategy interface { Name() string Merge(base, local, remote []byte) (*Result, error) } // Result of a merge operation. type Result struct { Content []byte // merged output (may contain conflict markers) Conflicts []Conflict // unresolved conflict regions Clean bool // true if no conflicts } // Conflict describes one conflicting region. type Conflict struct { StartLine int EndLine int Local []byte Remote []byte Base []byte } // Fork represents two divergent checkins sharing a common ancestor. type Fork struct { Ancestor libfossil.FslID LocalTip libfossil.FslID RemoteTip libfossil.FslID } // StrategyByName returns a strategy implementation by name. func StrategyByName(name string) (Strategy, bool) { s, ok := strategies[name] return s, ok } var strategies = map[string]Strategy{} // Register adds a strategy to the registry. func Register(s Strategy) { strategies[s.Name()] = s }